BiteFight
- Area: USA,Global
- Official Site: BiteFight
- Publisher: Gameforge
- Developer: Gameforge
- Platform: Web Browser
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Overview
Features
- Text and 2D Image Gameplay
- Choose Between a Vampire or Werewolf
- Player-versus-Player Gameplay Focus
- Fight the Opposing Faction and Win the War!
- Area: USA,Global
- Official Site: BiteFight
- Publisher: Gameforge
- Developer: Gameforge
- Platform: Web Browser
Like this game? Tell your friends!
Review
BiteFight is a Browser MMO that asks you to choose between playing a Vampire or Werewolf, then fight against the opposite species to increase your level and win the war for your side.
When you initially begin playing you’re given a 3D-rendered avatar of your character. Now, my idea of a vampire is a suave, killing machine, sneaking through the shadows ready to silently pounce and kill you before you can even let out a girlish scream. The game had a different idea. You’ve to hand it to the developers here for actually breaking away from anything too stereotypically vampiric and adding their own charm. It actually makes for a good deal of variation and uniqueness to your character.
The overall presentation of BiteFight seems to vary. As odd as the 3D images in game can end up looking, there’s a certain style and appeal to them. You have a ‘hideout’ which is used, among many other things as a place to store your gold, as well as acquiring extra strength and protection to defend yourself from attack. The three aforementioned things require you to buy Hell Stones (the game’s currency, bought with ‘real-life money’), so if you want that extra boost you’ll need to spend some cash. For those people who don’t want to purchase Hell Stones the hideout is still a great looking game mechanic that certainly adds to the general tone and mood of the game. It’ll start as a bare, pathetic shack but put in the effort and you can build your dream evil abode.
The general user interface of the game is simple and, above all, user friendly. Simplicity is something often overlooked by many MMOs, who seem to want to cram everything into tiny, badly-coloured spaces. BiteFight manages to prove the old axiom, that less is more.
The overall gameplay consists of ‘hunts’, where, if you’re a vampire, it’s going to cost you one gold to search (randomly) for a werewolf player to battle fang-vs.-claw.
You start the fight, there’s a few rounds, you get a battle report, you continue on with your Vampire-y life. The battle system reminds me of—dare I say it—fighting in the Neopets battle coliseum, probably because that’s where I encountered an albeit simple version of this battle system. It’s you, your level, your choice of weapons and a series of numbers and algorithms pitted against the other players, which makes the real gameplay allocation of stats and weapon choice. While it is by no means a new gameplay mechanic, it’s tried-and-true and pulled off flawlessly here in BiteFight. And should you get bored of hunting werewolves, you can always take a break and hunt some humans or demons too.
There’s a ‘city’, too, in which you can visit the marketplace to buy new weapons, take on ‘quests’ or, of course, go to the ‘Voodoo shop’ and drop some cash for those precious Hell stones. There’s enough in the city to keep you entertained and busy at all times.
All in all, BiteFight proves that less is often more when it comes to text-based MMORPGs, and in doing so, it offers a unique world of character and story that can be enjoyed by all ages.
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