Fly For Fun (FLYFF)


Fly For Fun (FLYFF)
Fantasy Category Fantasy Category Fantasy Category
  • Area: Global,USA
  • Official Site: Fly For Fun (FLYFF)
  • Publisher: Gpotato
  • Developer: AeonSoft
  • Platform: Microsoft Windows

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Overview

Fly for Fun (FlyFF) is a Fantasy MMORPG with a unique flying system that gives you the ability to fly using brooms, air-boards, wings and more.

FlyFF offers a somewhat unusual class evolution system, which will see you begin playing as a Vagrant, and then at level 15 give you multiple class evolution options, such as the Acrobat, Assist, Magician and Mercenary that can then be specialized once again into many other class styles.

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Fly For Fun (FLYFF)

Features

  • Varied Dungeons for Group Play
  • Wide Variety of Classes and Job Advancements
  • Great Equipment Management System
  • Large and Active Community
  • Hundreds of Unique Flying Mounts
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Fantasy Category Fantasy Category Fantasy Category
  • Area: Global,USA
  • Official Site: Fly For Fun (FLYFF)
  • Publisher: Gpotato
  • Developer: AeonSoft
  • Platform: Microsoft Windows

Like this game? Tell your friends!

Fly For Fun (FLYFF)

Review

Fly for Fun, better known as FlyFF, is a 3D Fantasy MMORPG with anime-inspired visuals that incorporates a classic RPG style of play with a blend of humour and a more wholesome, family-friendly version of fun. Like most Free-to-Play games, Flyff has a cash item shop where players are able to purchase bonus items. They may also purchase novelty items such as funny and cute costumes that can go over your current armor, making you able to change your appearance without having to decrease your stats. The Cash Shop also offers pets, such as a Penguin, Hamster, over even a Cheeseburger. As the name suggests, a major part of the game is flight.

Instead of ground mounts, FlyFF players are mounted up on brooms or air boards (yes, like the one from Back to the Future), and travel in the sky to go between the isles in the spirit of hunting, questing, and overall adventuring fun. Like most MMORPGs, FlyFF uses a simple game interface that is familiar to most and easy to learn. There is an item bag, character status menu, equipment menu, and skill action bar where you can hotkey skills, actions, or emotes. There is also a little fellow who acts as a help guide when there are things that you don't quite understand. 

You can control your character with the mouse and/or keyboard for interaction with other characters/monsters/NPCS. As mentioned earlier, one of FlyFFs most endearing features is the in-game flying that allows travelling to different places on the world map that you cannot otherwise get to on foot. The world is a collection of floating isles, each with their own towns, dungeons, bosses, and monsters. 

The game play has a Class-Evolution system, in which getting to a certain level allows you to change into a higher form of your current job class, a Pet system, and the ability to buy costumes in the Cash Shop to change your outer appearance without having to swap out your combative armor. There are boss monsters that wander the fields and dungeons along with pre-dropped quest items for quest chains. 

Class Overview: Like other MMORPGs, Flyff starts you off with a beginner class called a Vagrant, and just like other games that have the "Prequel Starter Class", it is basically a tutorial that is 15 levels long. It's nice to point out that your stats will reset after you pick an actual class, so for all those future mages, archers, and healers out there, don't be too worried about putting your points in strictly damage and attack. After level 15, you are allowed to pick from the following classes:

The Acrobat: Acrobats are the Rogue Class of FlyFF. They are proficient in the use of Bows or Yo-Yo's (duel-wielded type of weapon). Their outfits consist of Ranger; I'm talking about Lone Ranger, styled outfits, complete with cowboy hats and boots. Class-evolution lets you choose between a Ranger (bow mastery) or a Jester (Yo-Yo Mastery).

The Assist: Assists are the Priest Class of FlyFF. They are the main source for Buffing, Healing, and overall good things that can improve your performance. If you choose not to be a healer, which means you would evolve into a Ringmaster, the second option is to be a Billposter. Billposters, the must self-sufficient class in the entire game, can not only buff themselves, but also have devastating attacks using a fist and shield. 

The Magician: Magicians are the Mage classes FlyFF. They specialize in magical damage and the elements for attacking, and then eventually for buffing other players. If going for demonic forces and mental prowess, then a Psykeeper is up your alley as a choice for a second class. If you're looking for AoE (Area of Effect) spells, a little buffing, and elemental attacks, then you're better off choosing an Elementor as a second class change. 

The Mercenary: Mercenaries are the warrior class of FlyFF. If you enjoy being the best DPS (damage per second) in a game, I suggest choosing the role of a duel-wielding, sword swinging, damaging Blade Class. If you’d rather be completely indispensable in a party, but healing isn't your thing, there is always the option of the ever useful, tanking class of the Knight. 

Try it today; click Go Play!


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Fly For Fun (FLYFF)
  • MMO Game Trailer - Fly For Fun (FLYFF)

User Comments

Posted by: Jerry 03/03/12 6:32

it looks so awsome i ned to get some gpotatos to get a thing i want lol

Posted by: Kytes Tahl Raguna 11/02/10 9:51

This is probably the perfect MMORPG that any player new to the MMO scene should start with. It has an extremely friendly interface and can quick-jump you into the MMO universe. Others are very complicated, and quickly creates confusion to those who are inexperienced with the common MMO interfaces. Simply a gorgeous game, and has a friendly community to boot. However, this community has dwindeled since Version 11 of the game, making it a little more difficult to interact with other player characters. Overall a great game. Has a few dry spots while leveling up (EXP or experience becomes scarace if you don't develope methods of achieving and receiving), but what MMO hasen't?

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