Everyone likes improving their in-game characters, especially if it comes in the form of shiny loot or powerful new abilities. However, there’s always the problem of those new items becoming useless after content updates or expansions. Sacrament is hoping to redefine how the progression system works.
Many MMORPGs feature massive, epic questlines that span hundreds of hours. More often than not, those quests eventually become a grind and aren’t all that fun to complete by the end. That new epic piece of equipment might seem worth it, but when it becomes obsolete the next patch, many players wonder about their time spent.
Instead of implementing items that will only be replaced, the Sacrament development team wants to introduce epic class items that won’t be replaced and instead will be upgraded. Once players obtain their epic items, they will be able to insert or remove upgrades.
“The discussion was that we didn’t want something that players would spend 200 hours working on only to be something that sits in a bank when we launch our first expansion,” said Layenem. “Instead of working for a singular piece of gear players will be going after epic glyphs to insert, and remove and reinsert, into any non-weapon piece of gear.”
Furthermore, each class will have multiple epic questlines and that will be hundreds of hours long.
Hundreds of hours seems like a long time for a single quest chain, but this is definitely something that will appeal to the hardcore gamers. Additionally, it would be great to finally earn items that would stand the test of time.
What’s your thought on constantly replacing epic/legendary items with the introduction of each major content patch or expansion?
Source: Press ReleaseRelated: Ferocity Unbound, MMORPG, News, Sacrament