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Saga of Lucimia saga of lucimia saga of lucimia saga of lucimia Saga of Lucimia Saga of Lucimia Saga of Lucimia Saga of Lucimia Saga of Lucimia Saga of Lucimia Saga of Lucimia Saga of Lucimia Saga of Lucimia Saga of Lucimia Saga of Lucimia

Saga of Lucimia

Saga of Lucimia is a high-fantasy, group-based MMORPG currently in development, with a highly nostalgic return to the classic MMORPG setting, when players worked together to achieve goals that were greater than what they could achieve on their own. A time when teamwork, friendship and community meant more than loot and single-serving, on-the-rails quest lines designed to take you to max level in a matter of days. There is no solo content in Saga of Lucimia.

Explore emergent gameplay in a world where the players determine the hot spots, the best places to hunt, their favorite dungeons, routes to and from cities, camp spots, and beyond. With zero single-player storylines guiding you or funneling you from Point A to Point B. This game will be the epitome of the Sandbox genre, stepping far away from themepark games.


What will you *NOT* find in Saga of Lucimia:

Mini maps: You will need to memorize the landscapes and various landmarks to find your way around the world, like more traditional methods.

Quest hubs: Exploration, lore and community drive your exploration onwards. Trainers are rarely found in the major cities, instead they are out in the world, in the backwater outposts, front lines, caverns, ruins, mountains, forests, canyons, and wilds of the game.

Solo content: There is no way to play this game single-player, everything is aimed at 3-4 player interaction, and multi-group raids such as 8-man dungeons.

Class System: It is your personal journey to choose from among hundreds of skills to build a unique character to match your play style.

Repetitive Quests: No flashing icons over the heads of NPCs telling you who to talk to or where to go, no glowing trails leading you from quest objective to quest objective


Saga of Lucimia Game Features

Classic RPG feeling in a large sandbox world. Focus on lore, sharing spoils of war, rich and deep in-game history and many dangers. Languages, factions, ruins, cities, dungeons, and more. A massive world to explore, and a classless, skill-based game where you create your own story with your friends and allies.


How Saga of Lucimia Was Started

The Saga of Lucimia is based on a four-book series initially drafted in 2008 by T.W. Anderson. While the overall game section includes the FAQs, lore, races and classes, this section of the website covers the actual chapters of the book series. While some of the content is provided here for readers to catch up on the story so far, the rest of the chapters will be released alongside the overall game development. Each Volume represents a game release. Volume I is the game we are currently building and will be releasing at the end of our development cycle. Volumes II, III and IV are expansions and will introduce the overall magic system of the world of Lucimia, along with additional races and classes. Chapters will be released over the coming weeks and months throughout development to give players a closer look at the world that makes up the Saga of Lucimia and the storyline that the game follows.


What the developers believe in

The greatest adventures are undertaken by groups. The greatest challenges can only be overcome with allies. The greatest rewards come from deeds performed alongside your peers. Dragons aren’t slain by lone heroes; it takes a team of well-oiled champions battling together to bring it down…and then share in the spoils of war together.

This is more than just a game. It is a living, breathing world with a rich, deep texture of history and lore, where danger lurks around every corner and adventure awaits the moment you step out of any door.

Read more on their Indiegogo campaign.

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