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WoW Wednesday: The Black Temple Timewalking

This week we welcome back Burning Crusade Timewalking, and with it for the second time is The Black Temple. The Black Temple Timewalking offers transmog, ilvl 900 gear when looted at level 110, and even some pets to collect that go towards the Achievement Raiding with Leashes III: Drinkin’ From the Sunwell. We will go through what kind of transmogs you will be able to obtain and the boss abilities you will need to know to make sure your raid goes as smooth as possible. But before we even get to talking about raiding The Black Temple, you first must learn how to enter it.

Unlike the Timewalking dungeons, you have to actually form your group yourself, just like you would for any other raid. For this raid, your group size can range from 10 to 30 players. Once your group is made and ready to roll, the group leader must travel to Shattrath City. There, they must talk to Vormu, who stays by Cupri at the center of the city, to queue for The Black Temple Timewalking. Before entering make sure everyone in the raid has the quest Disturbance Detected: Black Temple, which awards 500 Timewarped Badges for killing Illidan.

The Black Temple Timewalking

Transmog

Before we get to the raid mechanics, let’s talk about transmog! Of course, you can expect to see all the original transmog from the normal Black Temple raid, but with a few added pieces. As Death Knights, Monks, and Demon Hunters weren’t around during the original Black Temple, they don’t have any Tier 6 to loot for themselves. But in the Timewalking version, there are new sets that were added to be their own equivalent of Tier 6.

Though the major appeal for this Black Temple Timewalking is the addition of a new special transmog. Any player that has obtained the Achievement Warglaives of Azzinoth on any character on their account by looting The Twin Blades of Azzinoth from the original Black Temple Raid will be rewarded with the Achievement I’ll Hold These For You Until You Get Out, which unlocks a new Demon Hunter only transmog that resembles the look of the Legendary Warglaives. This transmog can be collected after defeating Illidan in the Timewalking version only. But you can collect it on any character as long as you have the original Achievement. Now let’s go over the nine bosses you will encounter.

The Black Temple Timewalking

High Warlord Naj’entus

High Warlord Naj’entus will be the first boss you encounter. Here are his abilities directly from the Adventure Guide:

Abilities

  • Impaling Spine – Fires a massive spine, impaling the target stunning them for 30 sec or until freed, inflicts 8,550 Physical damage and an additional 4,950 Physical damage every 3 sec until freed.
  • Tidal Shield – Immune to damage. In addition, the caster heals for 1% of maximum health every 2 sec for 30 sec.
    • Tidal Burst – Inflicts 15,300 Frost damage to all enemies.
  • Needle Spine – Fires a needle spine at an enemy target, dealing 6,120 damage to the target and an additional 4,320 damage to nearby enemies.
  • Tank Mechanic Horseshoe Swipe – Inflicts weapon damage plus 50 to enemies 10 yards in front of Naj’entus.
  • Tank Mechanic Double Attack – Attacks have a chance to cause an additional melee attack.

Now here are some simple tips to get you through the fight.

  • When a player gets hit with Impaling Spine, click the spine to free that player.
  • If you were the one to click the spine and free the player, you will have an item in your bags that you will need to use to break Tidal Shield.
  • Ranged DPS and Healers stay spread.
  • Melee, very simple, don’t stand in front of the boss.

Supremus

Supremus is the second boss you will encounter. The biggest tip I can give is to clear the trash around the boss before you start the encounter. Too many times I have seen groups try to get by clearing as little trash as possible, only to pull the rest of the trash during the encounter and wiping the group.

The Black Temple Timewalking

Abilities

Stage One: Supremus

  • Molten Punch – Supremus punches the ground, creating a Flame Gout that creates Molten Flame periodically.
    • Molten Flame – Deals 6,300 Fire damage to enemies within the flames.
  • Tank Mechanic Hateful Strike – Deals 30,000 damage to threatening target with the highest health within melee range.

Stage Two: Pursuit

  • Volcanic Geyser – A volcano bursts forth from the ground, dealing 6,100 Fire damage to nearby enemies with 8 yds.
  • Fixate – Causes the caster to fixate on a random target.

Even though this fight is pretty straightforward, here are some tips to help you out:

  • Tanks should tank the boss under Supremus’ feet, while melee fights at max range, forcing the tanks to be the only ones hit by Hateful Strike.
  • Don’t stand in fire!
  • If you get Fixate, RUN!

Shade of Akama

Shade of Akama is the third encounter of The Black Temple.

Abilities

  • Ashtongue Channeler and Ashtongue Sorcerer – Reduces movement speed by 30% of the Shade of Akama.
  • Ashtongue Spiritbinder has three abilities.
    • Spirit Mend – Heals an ally every 2 sec. for 10 sec.
    • Chain Heal – Infuses a wounded ally with healing energy that spreads to another nearby ally, The spell affects up to 5 targets.
    • Spirit Heal – Calls upon Holy magic to heal an ally.
  • Ashtongue Rogue
    • Eviscerate – Inflicts 2,880 Physical damage.
    • Debilitating Poison – Poisons the target, increasing the time between attacks by 50%, increasing their spell cast time by 50% and dealing 3,240 Nature damage every 2 sec.
  • Ashtongue Defender
    • Debilitating Strike – Inflicts 100% weapon damage and leaves the target wounded, reducing the effectiveness of any physical attacks for 5 sec.
    • Shield Bash – Bashes an enemy with the caster’s shield, inflicting Physical damage and interrupting the spell being cast for 3 sec.
    • Heroic Strike – A strong attack that increases melee damage by 200,000 and causes a high amount of threat.
  • Ashtongue Elementalist
    • Rain of Fire – Calls down a molten rain, burning all enemies in a selected area for 6,300 Fire damage every 2 sec. for 8 sec.
    • Lightning Bolt – Blasts an enemy with lightning, inflicting Nature damage.

 

There aren’t many tips I can give here, this encounter is just: kill adds, kill boss. This is probably one of the easier encounters of The Black Temple Timewalking.

  • Prioritize Ashtongue Channeler and Ashtongue Sorcerer, they hinder Shade of Akama’s speed. The only way to get to Phase 2 is when Shade of Akama reaches Akama.
  • Interrupt Adds and just kill things, pretty simple.

Teron Gorefiend

The fourth encounter you will face is Teron Gorefiend (The first Death Knight). This encounter has been deemed the pug killer.

The Black Temple Timewalking

Abilities

  • Shadow of Death – The shadow of death looms. Killing the target after 30 sec. The defeated player will take the form of a Vengeful Spirit. Additionally, several Shadowy Constructs will spawn at the location of the defeated player.
    • Shadowy Construct – Immune to all damage from players in the corporeal world.
      • Atrophy – Deals damage and weakens the target, decreasing melee, ranged, and spell casting speed by 5%.
      • Shadow Strikes – Deals Shadow damage on every attack.
    • Vengeful Spirit – Able to defeat the Shadowy Construct.
      • Spirit Strike – A powerful strike that weakens the target, reducing the damage it deals by 10% for 5 sec.
      • Spirit Lance – Fires a burst of spirit energy at a single target, dealing 11,700 damage and halting its movement briefly. Targets hit by Spirit Lance will gradually regain mobility as the effect fades. Only usable on shadowy beings.
      • Spirit Chains – Shackles nearby targets in chains of spirit energy, preventing all action for 5 sec. Any damage caused will break the effect. Only usable on shadowy beings.
      • Spirit Volley – Fires a concentrated volley of spirit energy, dealing 19,800 damage to all targets within 12 yards. Only usable on shadowy beings.
    • Summon Doom Blossom – Summons a Doom Blossom at a nearby location that periodically casts Shadow Bolts.
      • Shadow Bolt – Hurls a bolt of dark magic at an enemy inflicting Shadow damage.
    • Incinerate – Deals 3,000 Fire damage on impact and an additional 9,000 damage over 3 sec.
    • Crushing Shadows – Afflicts enemy targets, increasing Shadow damage dealt to them by 60% for 15 sec.

 

If you do these simple mechanics this encounter becomes a joke:

  • If you get Shadow of Death, pop all of your CD’s doing as much damage as possible before you die. You will have 30 seconds to deal as much damage as possible before you die, so no need to save any of your cooldowns.
  • If you become a Vengeful Spirit, it is your job to focus and kill Shadowy Constructs. The rotation you will use is as follows: stand in the middle of the room and prioritize Spirit Volley, then Spirit Chains, then Spirit Lance. Very simple if you just prioritize those three abilities as listed.

Gurtogg Bloodboil

Even though Gurtogg is the fifth encounter, he is pretty simple as long as the tanks can handle simple tank swap mechanics.

Abilities

Stage One: Boiling Blood

  • Bloodboil – Causes the furthest target’s blood to boil, dealing 1,352 damage every 1 sec for 24 sec.
  • Acidic Wound – Attacks have a chance to inflict Acidic Wound, which inflicts Nature damage to an enemy every 3 sec, and reduces its armor by 3. Stacks up to 60 times, lasts 1 min.
  • Bewildering Strike – A powerful blow that deals damage and confuses the target for 8 sec.
  • Arcing Smash – Lashes out in a vicious arc, inflicting normal damage plus 125 to enemies in a cone in front of the caster.

Stage Two: Fel Rage

  • Fel Rage – Fel Power courses through Gurtogg’s veins, increasing damage dealt by 85% and gaining stacks of Fury, increasing attack speed by 8%. Gurtogg attacks other Fel Raged targets while under the effects of Fel Rage.
    • Fel Rage – Fel Power courses through your veins, increasing Health by 250% and armor by 15,000 for 30 sec.
  • Fel-Acid Breath – Inflicts 5,400 Nature damage and an additional 4,950 damage every 5 sec, to enemies in a cone in front of the caster. Lasts 20 sec.
  • Fel Arcing Smash – Lashes out in a vicious arc, inflicting normal damage plus 125 to enemies in a cone in front of the caster. Also reduces healing effects by 50% for 4 sec.
  • Fel Geyser – Gurtogg’s Fel Geysers inflicts 6,300 Nature damage to enemies within 18 yards of the Fel Rage target, knocking them back.
  • Insignificance – Your actions do not generate threat.

 

Here are a few helpful tips that you can relay to your raid allowing for a smoother kill.

  • Phase One:
    • Keep switching who stands furthest away from the boss to prevent high stacks of Bloodboil.
    • Tank swap after Bewildering Strike.
    • Make sure no one stands in front of the boss.
  • Phase Two:
    • Focus heal fixated players and make sure those fixated players don’t just run away, they should stay and fight.

Reliquary of Souls

The sixth boss you will encounter in The Black Temple Timewalking is the Reliquary of Souls. You should expect a few wipes on this fight. I have seen many groups fall apart because of players not doing mechanics and then just leaving after a single wipe. Don’t get discouraged, try to explain the fight and push forward.

The Black Temple Timewalking

Abilities

Stage One: Essence of Suffering

  • Aura of Suffering – Healing effects reduced by 100%. Regeneration effects reduced by 100%. Armor reduced by 100%.
  • Fixate – Causes an enemy to become fixated, lasts 5.5 sec.
  • Frenzy – Physical damage dealt is increased by 134%. Attack speed increased by 50%.
  • Soul Drain – Deals 5,401 damage every 3 sec. Drains 5,400 mana every 3 sec.

Intermission: Release Enslaved Souls

  • Enslaved Soul
    • Soul Release – Restores 30% of health and mana to targets within 10 yards.

Stage Two: Essence of Desire

  • Aura of Desire – Damage taken when damage dealt. Healing increased by 100%. Decreases maximum mana over time.
  • Deaden – Increase the damage taken by the target by 100% for 10 sec.
  • Spirit Shock – Deals 18,000 Shadow damage to the target, confusing them for 5 sec.
  • Rune Shield – Absorbs 100,000 damage. Immune to spell interrupt effects. Increases attack speed by 100%. Increases casting speed by 100%.

Stage Three: Essence of Anger

  • Aura of Anger – Deals shadow damage over time. Increases damage dealt. Effects increase over time.
  • Seethe – Attack speed increased by 100% and causes players to increase threat generated by 200% for 10 sec.
    • Seethe – Increases threat generated by 200% for 10 sec.
  • Soul Scream – Deals 5,400 Shadow damage and burns 5,000 Mana to enemies in front of the caster.
  • Spite – Focuses upon the target, making the target immune to damage for 6 sec, but dealing a large amount of damage after 6 sec.

 

This seems like a lot to take in, but honestly, it’s pretty simple.

  • Phase One
    • There is no healing during this phase, make sure tanks use defensives when tanking Fixate. Because there is no healing, healers can DPS as well to push through Phase One quicker.
    • Dispel Soul Drain.
    • Don’t stand in front of the boss.
  • Intermission
    • During the intermission, a bunch of Enslaved Souls will spawn. When you kill Enslaved Souls, they cause Soul Release, which will restore player’s mana.
  • Phase Two
    • Be careful with your burst during this phase. All damage done will be reflected back to you.
    • Interrupt Deaden.
    • Tank swap on Spirit Shock.
    • Dispel Rune Shield from the boss.
  • Phase Three
    • Seethe will increase your threat generation, careful that you don’t pull off the tanks.
    • Mana users, don’t stand in front of the boss or your mana will be drained.

Mother Shahraz

The seventh boss you encounter is Mother Shahraz. Compared to the other bosses, she is a breeze.

The Black Temple Timewalking

Abilities

  • Fatal Attraction – Teleports several nearby allies to a random location and links them with demonic energy. Fatal Attraction deals 1,500 Shadow damage to nearby allies within 15 yards. The Fatal Attraction will break when allies move outside 25 yards of each other.
  • Saber Lash – Deals 80,000 Physical damage to up to 3 enemies, divided up evenly among all those affected.
  • Interrupting Shriek – A shout of command that interrupts all enemies within 18 yards for 3 sec.
  • Beams – Every 30s Mother Shahraz will fire a random beam at nearby enemies.

 

The strat for this encounter is very straightforward.

  • If targeted by Fatal Attraction, run in a different direction from the other players affected.
  • A major mechanic is that you will need either a third tank, or a melee that can take some heavy hits to stand in-front of the boss with the other two tanks.
  • Casters stand 18 yards away from the boss to avoid Interrupting Shriek.
  • Make sure range spread out to minimize the number of players that Beams will jump to.

The Illidari Council

Nearing the end, you will encounter The Illidari Council as the eighth boss. The Illidari Council has many abilities, but not many that matter, so let’s just jump into the strategy for this encounter.

  • Gathios the Shatterer must be tanked away, while the rest of the council can be stacked.
  • Dispel Hammer of Justice from the player tanking Gathios.
  • Purge or Spellsteal Dampen Magic from Zerevor.
  • Have a set rotation of interrupts for Malande’s Circle of Healing.
  • Swap and break Malande’s Reflective Shield as fast as possible.
  • Other than that, just don’t stand in the bad stuff and get that easy kill.

Illidan Stormrage

The final boss of The Black Temple, Illidan Stormrage himself. Illidan has many, many abilities during this long fight but we are just going to look at a few specific ones so that you don’t get overwhelmed. He is very tough, so be prepared to wipe.

The Black Temple Timewalking

Abilities

  • Shear – A deadly attack shears the target, not using active mitigation reduces maximum health by 60% for 7 sec.
  • Draw Soul – Deals 9,000 Shadow damage to any targets in front of the caster, healing for a portion of the damage dealt.
  • Parasitic Shadowfiend – A parasitic shadowfiend burrows its way through the target, dealing 5,400 Shadow damage every 2 sec for 10 sec. When the shadowfiend is finished, it leaves the target and seeks a new prey.

 

Follow these tips for an easier time with this encounter:

  • Tanks must have an active mitigation for Shear.
  • Only the tanks can stand in front of the boss because of Draw Soul.
  • Make sure to spread for Parasitic Shadowfiend. When it expires, an add will spawn, DPS will need to swap and focus down those adds. If you don’t, they will multiply and quickly wipe your raid.
  • In Phase Two, Illidan will fly up and throw down his warglaives. One fire elemental will spawn from each glaive. DO NOT move these elementals away from their glaive, if you do you will wipe the raid.
  • In the final phase when Maiev arrives, kite Illidan into the traps during Frenzy.

 

Those are my tips for The Black Temple Timewalking, I hope this has helped you. Good luck with your clear and congratulations to those who receive their Warglaive of Azzinoth transmog.

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