A Tale in the Desert
Becomes Player Driven
server on February 20, 2010. New and old players alike will be able to converge upon Egypt where nothing is built and everything is open for the taking. What makes this
server truly unique is that every test will already be coded into the game and the speed of this telling will only be limited by the players themselves.
sociological experiment, asking questions like “What will happen if players can completely control the world through the use of laws?” and “Will players work together in
a project when working against each other could potentially have more benefit to one of them?” This experiment continues with the launching of a new server, to see what
will happen when players have no limitations but themselves.
game’s code, but by the people who participate. We’ll put that theory to the test with the most refined Tale in the Desert yet,” says Andrew Tepper, President of
target=”_blank”>http://atitd.com. A free trial is available in the current telling. Follow
target=”_blank”>http://twitter.com/atitdto keep on top of all the latest happenings.
Desert is a unique massive online game. It has absolutely no combat and death is rare. Within the game is one of the most complex trade skill systems that have ever been
created. This is coupled with tests in various disciplines that challenge players to work together or against each other. There is a discipline to meet almost any interest.
Perhaps most unique is that the game actually has an ending and a new telling starts up with players back at ground zero.
with A Tale in the Desert. Since its launch on February 15th 2003, the game has won numerous awards and received nominations including Game of the Year from DIY Games. Find
eGenesis online at http://www.atitd.com