If you’re anything like me, hearing about Fallout 76 PvP – especially the bit where players can take control of nuclear missile launch sites to bomb the heck out of places – didn’t really sit terribly well with you. A few words from some of Bethesda’s big wigs has offered a bit of insight, however vague those words may be.
Bethesda’s senior vice president Pete Hines stated that, while the people you meet in the wastelands of West Virginia are real people and that the tension involved in meeting those people is going to be an intended part of the experience, there apparently won’t be ways for people to continually chase you down and kill you ad nauseum. How that protection works, however, wasn’t elaborated upon.
“You can’t be harassed by somebody who just keeps chasing you around the world and keeps killing you over and over again,” said Hines. “The game literally doesn’t allow that to happen to you.”
Director Todd Howard offered a little more insight into the team’s view of open PvP, stating that there are incentives to not being an asshat such as social or endgame incentives along with whatever controls are in the works.
“There is a way that you can decide to do PvP, and we’re currently balancing the incentives for someone who wants to be very aggressive to people, and those who want to ignore it,” said Howard. “We don’t want it to be griefy in any way, and we’ll dial it in so that people can say, ‘Look, I don’t want to deal with that’.”
Hines did confirm that death in the open world via PvP carries no penalty – players cannot loot your corpse, none of your progression is lost, and your inventory will otherwise stay the way it is.
Additionally, Howard’s interview confirmed that Fallout 76 will be getting its own version of the VATS targeting system, though it will work differently in that time won’t slow or stop. “It lets you target and pick parts and all of that, but it’s in real-time. It still works great,” promised Howard.
A making-of documentary from the fine folks of Noclip has also pulled together some additional information on the game, which you can see below.
Until we get some more specifics on just what these controls are, we can understand how some people will be a bit leery about jumping onto the Fallout 76 hype train. That said, we also don’t want PvP to be completely diluted to the point where combat feels too worthless. If Bethesda can somehow, some way manage to walk that wobbliest of tightropes, then we’ll be pleased indeed.Fallout 76, MMO, Multiplayer, News, PvP