Fallen Earth announces enhancements to graphics and more

Fallen Earth Announces Enhancements to Gameplay Graphics, Improves Environmental and Landscape Elements

Cary, NC —œ January 7,

2010 —œ Fallen Earth, LLC today announced the inclusion of several wilderness graphics enhancements, specifically to the elements of scrub—including grass and shrubsâ

€”terrain and fog. Sharpening and blending textures, colors and lighting, the new and improved details enhance the look and feel of the Fallen Earth post-apocalyptic

environment and heighten player immersion.

“The environment in Fallen Earth adds so much to the players’ experience,” said Chris

Deavellar, art director for Fallen Earth. “We want to capture the mood of the post-apocalyptic world and the improvements certainly enhance the appearance and atmosphere

of the game.”

The new, full scrub enhances several environmental aspects, sharpening textures and adding more detail with improvements to the

resolution and quality of the previous scrub. With the new enhancements, players who view the landscape in first-person character mode will notice more volume within the brush

and grass than before.

Additionally, players will see improvements on terrain as detail textures have been blended to enhance the appearance of

the landscape and color maps have also been re-worked in order to provide a smoother blend between shades and augment color variation.

Leaving no

environmental element untouched, developers have also incorporated distinctive cloud movement and have further taken a look at fog effects. Improvements on the existing fog

equation now enable fog to build up more gradually, distance-wise, to players, creating a more realistic and layered appearance.

“Our

team did a wonderful job on the enhancements and we’re sure players will notice the improvements,” said Deavellar.

About FALLEN EARTH,

LLC

Formed in 2003, FALLEN EARTH, LLC is a special purpose entity born out of Icarus Studios dedicated to the production of the independently produced and

published, massively multiplayer online game (MMO) unlike any other, Fallen Earth. Set in the Grand Canyon in 2156 and mixing first-person shooter-style action with role-

playing game design, Fallen Earth allows players to explore a post-apocalyptic world through crafting, trading, and scavenging. Fallen Earth is co-developed with Icarus

Studios using the patented technology xScape£ Platform and available exclusively for the PC.

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