Fallen Earth releases part 2 enhancements to gameplay graphics

FALLEN EARTH RELEASES PART TWO ENHANCEMENTS TO GAMEPLAY GRAPHICS

New

enhancements improve lighting and shadow effects

Cary, NC —œ January 13, 2010 —œ Fallen Earth, LLC today released part two of

their recent environmental graphics improvements, enhancing lighting and shadow effects throughout their self-titled massively multiplayer online game.


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Stage two of the environmental graphic improvements not only enhances the appearance of existing shadows—including character shadow details—but smoothes out

all visible shadows throughout Fallen Earth, creating a more prominent, crisp look.

“In the process of revamping some of our environmental

graphics, our team decided to tackle some adjustments to make shadows more crisp and realistic,” said Project Manager, Colin Dwan. “We have not only greatly

improved the visual impact, but managed to boost performance at the same time.”

The new shadow optimizations, visible to all players with

Shader 3.0 hardware and with the Advanced Post FX setting on, follow the recent improvements developers made to the terrain, shrubs, clouds and fog last week.


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