Gamescom 2017: Crowfall’s Q&A Session Offers Dev Insights

You know what they say about the best laid plans? Turns out ArtCraft’s earlier idea for daily livestreams from Gamescom were marred by technical issues. Regardless, a Crowfall Q&A session has offered a look into where the devs are looking to go with the MMO.

crowfall q&a

The session took a slew of questions from the game’s Twitch chat and offered a few insights into the vision for the game as well as some rough timelines for features and content. Here’s some of the more potentially interesting tidbits:

  • Update 5.3 is not quite ready yet, but will be soon; the team wants to wrap up Gamescom then release the first Campaign Worlds, which should be approximately in a week’s time.
  • Speaking of Campaign Worlds, the first CW map will be the same size as the current test map (the larger one, not Tiny Tyranny).
  • The team is considering adding a speed boost to pack/caravan animals who travel on main roads, making them attractive as well as high-risk.
  • The Campaign World “faction bar” still needs some testing to see if it feels rewarding, but just in case a King of the Hill mode is ready to deploy.
  • Different “sports-like” Campaigns are on the table, such as limited-time short-span Campaigns or teams of 20 Champions in a territory control/elimination match.
  • Relic effects are on the table for “a complete pass” to possibly have their effects translate outside of the Eternal Kingdoms into the Campaign World.

There’s a WHOLE lot more in the Q&A video, so be sure to check out the game’s official blog post for the full broadcast as well as a summary on the official forums. You can also take a look at the game’s Gamescom 2017 cinematic trailer below.

Our Thoughts

While it’s a shame that sound problems made daily broadcasts unavailable, we’re pretty sure that the Q&A session is salve enough for Crowfall fans hungry to find out some more information about what’s next. As always, we’re looking forward to a lot more details as Crowfall’s development pushes on.

Source: official site

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About Chris Hughes

Chris is a literal wolf who has managed to learn how to use a computer. He enjoys cooking, roleplaying, writing, and reading those who do the same. You can find him staring at Twitter or read more of his attempt at humor at his blog, or in-game primarily on WildStar, Blade and Soul or Final Fantasy XIV.