Well, maybe not “rages” per se, but the devs behind the upcoming MMORPG most certainly have some strong feelings about monetization. In a recent blog post, the subject of Saga of Lucimia microtransactions was the primary topic – more specifically, why the game will never have them.
The blog is an opinionated write-up of the current climate of gaming monetization, which calls out free-to-play and microtransaction practices in general and EA in specific.
“While there are some examples of microtransaction systems that work relatively well — I would argue that Elder Scrolls Online is a prime example in this category — the vast majority of them do not. One has to look no further than the recent fiasco surrounding Electronic Arts and their fumbled Battlefront II launch to see a system gone so completely wrong that the company announced that they were suspending microtransactions just prior to the game’s public launch.”
So what does all of this have to do with Saga of Lucimia? Because the game proudly will be accessible only through a monthly subscription. According to the post, the MMO will offer this as a nod to the preferences of gamers, as a way to avoid casual play habits, and because the devs don’t have an investor’s board to answer to.
“It’s the model we prefer, it’s the model many (I would argue most of us us old-school gamers) that we’re familiar with, and it’s this model that offers the most value to the customers: 100% access to 100% of the game for a flat, monthly fee. No hidden charges, no exceptions,” reads the post.
While we certainly can appreciate the charged opinions on why a subscription model is better than free-to-play, there’s also something to be said about not outright balking at casual players, which is a whole other kettle of fish. Still, like the devs have said, they’re very clearly open to creating a game for a niche base, so if that brings them success then all the better.
Source: official site