Tom Clancy’s The Division is nearing launch, and more details about the game are coming to light as the scheduled launch day of March 8 draws nearer. Of particular interest is the fact that players will be able to adjust graphics settings in the Xbox One and Playstation 4 versions of the game, much as is possible in a typical PC game. Equally interesting, however, is a comment made by an unnamed developer during an interview with Team Epiphany that the graphics on the PC version of the game are being “kept in check” to keep parity with the game’s performance on console systems. Additionally, information about the endgame content of The Division has come to light.
Graphics Settings For Consoles, Interviews, and Responses
Players in The Division will be able to change graphics settings on the Xbox One and Playstation 4 versions of the game to tweak the performance of their consoles, and this topic came up in the interview. With respect to graphics settings and performance of the PC version of the game, the developer stated that “We do have to keep it (the PC version of the game) in check with the consoles; it would be kind of unfair to push it so far away from them. But it’s been good having a dedicated PC build for this game.” This comment has attracted some attention, most of it negative, from players in the community who feel that restricting the PC version of the game in order to keep parity with console performance is just as unfair, if not moreso, to PC players.
The endgame of the Division promises to be brutal and simultaneously rewarding; the bulk of the endgame focuses on the “Dark Zone”, a huge chunk of virtual Manhattan which has been walled off and is filled with contamination, enemies, hostile players… and the best loot in the game. Players will have to carry the loot out of the Dark Zone to decontaminate it before they can use it, and the large yellow biohazard bag which hangs off of your character when you are in possession of said loot is a huge “shoot me” tag, which other players can all easily see and respond to.
Restricting the PC version of a game, simply because you wish to appease your console playerbase, is a great way to alienate your PC playerbase; however, it isn’t like the graphical performance of the Division isn’t outstanding regardless. Hopefully this doesn’t become a thing; PC players are PC players because PCs tend to have much better performance. The fact console performance lags behind should cause PC software developers to “keep it in check”.
Source, Graphics Settings: Eurogamer.net News Article
Source, Division Endgame: Mashable ArticleRelated: Beta, News, The Division