In their latest Patch Notes live stream, Hi Rez discussed the Hindu Demon King Ravana, SMITE's newest god.
In his breakdown of the latest SMITE patch notes, HiRezBart took a close look at Ravana--his inspirations and influences and his role in SMITE.
Where Ratatoskr was fun and whimsical, Ravana is heavy fisted and menacing, pulling inspiration from fighting games like Street Fighter and Tekken. He is a strong, terrible force that wreaks havoc in the lane and jungle, a must-have for team fights.
Passive: Chain of Blows
Each successive hit within 5 seconds adds to Ravana's combo chain, allowing Prana Onslaught to do an additional 7.5% damage for each hit in the combo, up to a maximum of 60% total. Additional hits above 8 will not count towards this damage again until Prana Onslaught has been fired.
1st Ability: Prana Onslaught
Ravana throws a powerful punch, projecting his prana with it to deal 60/80/110/150/200 (+75% of his physical power) damage and slowing for 2s all enemies in front of him. Cost: 30/38/45/53/60. Cooldown: 6s.
2nd Ability: Overhead Kick
Ravana performs a high kick sending a shockwave forward to deal 55/90/125/160/195 (+70% of his physical power) damage to all enemies in a line and rendering him damage immune during the action. Cost:60/65/70/75/80. Cooldown: 16/15/14/13/12s.
3rd Ability: 10-Hand Shadow Fist
Ravana's fists fly forward, dealing 115/140/164/190/215 (+55% of his physical power) in damage to enemies in a line passing through minions and stopping on the first god hit. Hit gods are rooted for .8s. Damaging enemies heals Ravana based on damage dealt. Cost: 55/60/65/70/75. Cooldown: 18s.
Ultimate: Mystic Rush
Ravana rushes to his target, dealing 70/100/125/150/175 (+35% of his physical power) in damage to them and knocking aside all enemies in his path. The target is then linked to Ravana, doing full damage to him while all other enemies do 40% reduced damage. Cost: 80/90/100/110/120. Cooldown: 90/85/80/75/70.