The developers provide a further insight into Nightingale and show what funny bugs can occur.
Nightingale: Further details on development and funny bugs
The latest Nightingale closed beta is over. But before the developers at Inflexion Games share the results of the latest round of the game, they provide a new insight into their current work. They are currently in the process of adding a little more magic to the workbenches (where you craft items and more) in the game. In the finished game, you will therefore hear the clattering of knitting needles or the falling of wood shavings, for example.
Some enemies are also currently undergoing an overhaul in the survival game. For example, the fearsome creature Ishmael has been renamed Humbaba and its attacks have been changed. The poisonous breath, which used to appear as a single large cloud, has been split into several smaller areas. Anyone who wants to defeat the creature now has to find a way to dispel the poisonous clouds. In addition, this enemy now commands a whole legion of harpies to protect it.
In the current game test, players were also able to test a new function: two-handed items. This refers to items that can be held in the left hand while carrying a tool or weapon with the right hand. These can be torches, umbrellas and healing items, for example. Of course, this function is only available if you are not carrying an item that requires both hands.
In addition, a bug occurred during the development of Nightingale that the team do not want to withhold from the community. Apparently, the procedural generation of content sometimes leads to strange excesses. There is hardly any other explanation for this unusual deer(?!):