Bipedal seals dual-wielding axes? We knew we had to get in touch with the Starkeepers CEO.
Indie Spotlight: Starkeepers is a Beautiful Polygonal Depiction of Celestial Mythological Fantasy
We can always trust the indie gaming sphere to deliver some truly unique concepts. Just when you think you've seen it all, a game like Starkeepers bursts onto the scene - a game in which players assume the role of a bipedal animal-hero tasked with defending the cosmos from Eldritch threats while engaging in Medieval-style politics.
As is often the case with indie projects, the developer behind Starkeepers, Wolfpack Games Studio, comprises a team of industry veterans who are looking to correct the course of modern MMOs.
As per their own website: "We're here deliver an MMO experience that brings back the wanderlust in questing, the exhilaration of engaging combat, the freedom of a thriving economy, and the camaraderie of a community." Sounds great to us. So what does Starkeepers have to offer?
We're focused on creating a game that we would love to play.
Starkeepers Key Features
Starkeepers is a game that plumbs the depths of the cosmos while keeping its feet planted firmly in the realms of fantasy. The hero-based action MMO sees players choose from a roster of unique ancient warriors each with their own preferred weapon loadout. Which, as a combat-focussed MMO, is an important choice to make.
Unlike other hero-based games, however, Starkeepers is also rife with base-building and politics, meaning that players will be wielding their weapon, mind and tongue in equal measure.
Co-op gameplay in the form of clans will give rise to formidable Starkeeps, which will house both defences and halls of power. Clans can then band together to lay siege to their opponents, defend themselves, and spread their influence throughout a seasonal player-driven narrative.
From the start, players must decide the course of their mythological saga: pledge their sword to their liege as a loyal warrior, strive to earn their place as leader of a powerful clan, or forge their own path as a lone wolf. Or, in the hero Utsi's case, a lone seal.
After reaching out to the Starkeepers CEO Stephen Wang, he had this to say: "We're focused on creating a game that we would love to play. Fast-paced combat inspired by our favorite action combat games, combined with co-op base building and elements of strategy role-playing, we're hoping to create an experience in Starkeepers that is fresh, approachable, competitive, and most of all, fun!"