Darkfall: Unholy Wars is a subscription-based fantasy sandbox MMORPG for hardcore gamers. With skill-based levelling, full-loot PvP, and player owned cities, players will always be immersed in this player-driven world. With action-based combat similar to the Elder Scrolls games and skill-focused character advancement, players can craft the type of character they want to play. Combine that with player-owned cities, siege warfare and large-scale world PvP and you have a fantasy sandbox that has to be experienced to be believed! What path will you take, what choices will you make, and who will you be?

Darkfall: Unholy Wars Key Features

Become A Legend - You are part of a constantly evolving, world-spanning storyline. Your reputation will precede you and your fame will grow through clan victories and individual achievements. Whether you’re a fearless fighter, a respected leader, a persuasive politician, or a skilled artisan, you will get the recognition you deserve.

Visceral Battles - Engage in some of the bloodiest and fiercest battles where hundreds of warriors spill their blood to conquer the lands of Agon. Face the challenge and survive!

Conquer Empires - Take part in massive siege battles on land or naval battles on sea involving hundreds of players at once. Darkfall: Unholy Wars offers the largest scale combat you will ever try to live through!

Epic World - Explore the largest seamless, zone-less and non-instanced MMORPG world ever created. Explore five continents and countless small islands.It takes hours to simply travel from one end of the world to the other.

Play It Your Way - This is a fast paced, PvP focused game, but there is room for everyone; from crafters to explorers to die hard PvPers, everyone has a role to play.

Forge Ahead - A deep crafting system allows you to truly immerse yourself in and customize the world you want to play in! Whether you craft unique designs into your weapons, raise wondrous city structures or infuse your armors with powerful magics, crafting is a full part of the game, not an afterthought.