People were warned that Mortal Online 2 would be hard to play - but not quite so literally.
Mortal Online 2 Server Issues Plague Launch
Mortal Online 2 has been out for over a week. Not that that makes a difference to those who simply cannot log in to play. To say that the launch has been rocky is probably putting it mildly.
Mortal Online 2 is a full PvP, hardcore MMO that some believed may be too niche for its own good. Well it looks like Star Vault sure showed them: it’s actually so popular that people can’t even play it. Although, short of taking a page from the FFXIV playbook, fan response has been less than favourable.
After selling 110,000 copies since launch, the Mortal Online 2 issues partly stem from its one persistent server failing to fit the droves in. Which is especially irksome given that the single server is one of its main features.
However, unlike MMOs that will kick AFK players after a time, MO2 seems to have elected to not enforce this, leading those lucky few who scored a place in the game to simply keep their game running and therefore prevent new players from joining. Because being hardcore also means racking up a formidable electricity bill.
Of course, perfect launches rarely happen. Even the squeaky clean **FFXIV ** couldn’t quite get abreast of the hours-long queue times upon the launch of Endwalker. And smaller studios like Star Vault don’t have quite as many resources to deal with it. However, they are taking a similar approach to Square Enix’s response to servers being overwhelmed by pausing subscriptions until the Mortal Online 2 issues were fixed.
Additionally, the team is hurriedly attempting to increase server capacity. Though this will mean that alternative continents that cannot be built upon will soon be live, which will help to relieve the pressure on the main continent, but depart from the intended design of MO2. Still, Star Vault is only a small indie team, we wish them good luck and godspeed!
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