The Might Quest for Epic Loot

Goodbye The Mighty Quest For Epic Loot

After only 3 years online, The Mighty Quest for Epic loot has decided to close down. Ubisoft has mentioned that the game is no longer profitable. In addition, the majority of reviews for the game have been less-than positive. Today we say goodbye Mighty Quest For Epic Loot.

But first, what went wrong, what went right, and what’s in the future for fans? After 3 years, the game has a lot of lessons for fans and haters alike. We took one last run through to see how it measured up to modern games. Join us as we take one final trip through the castles and hunting for epic loot.

The Bad

The worst parts of the game might explain some of the failures, and many are a lot worse than we expect them to be. A lot of these problems play like the game didn’t have enough testing, even though it was in beta for 2 years. We wish that the game had been a little more polished and player preferences were considered.

1. Controls

The controls in this game are more than little clunky. Movement feels forced, and you can’t change them. You can’t even change how you interact with them. This is one of the worst parts of the game in my opinion, mostly because it didn’t leave any room for changing preferences. I played another game with similar controls, more than 10 years ago – RF Online. That game was a Korean offering, and it eventually offered customization to their players.

2. Lack of Variety

There are only a few different activities when you are playing the game. Either you make dungeons or you work through dungeons. if you are a player who hates dealing with skills, or working through side quests, then this game will appeal to you. However, I found that it’s easy to get bored pretty fast. it plays a bit like older games, so it did have a nostalgic feel, but I was not impressed with the lack of options. On the plus side, it is easy to pick up and put down the game if you are trying to get things done in real life.

There are minimal crafting abilities available, but overall the system feels like it tried to emulate Diablo and failed horribly.

3. Low Player Base

The player base in the game is completely lacking, and that’s really sad in an MMO. Without a strong community, there just aren’t many options. You can play through the dungeons that other people made, but why would you redo the same dungeons over and over? So many players had already said goodbye to The Might Quest for Epic Loot and it left the game stagnating.

4. Lack of Explanation

The game gives very little explanation after the first tutorial. If you are a new player, it throws you into the deep, hoping that you figure out the best strategies on your own. This can end up costing you a ton of gold, but thankfully there is a lot of information available online.

5. Little Replay Value

The game can become boring after a few hours, leaving you wondering why you picked it up and why you stuck with it. After about 15 hours, I was ready to say goodbye to The Mighty Quest for Epic Loot, and I had held high expectations before I started playing. It was more than a little frustrating to see that it was a game with no progression and that skill didn’t seem to matter much if you had access to the cash shop.

6. Pay To Win Mechanics

The Cash Shop

The entire game is very pay-to-win and pay to enjoy yourself. It tells you to visit the cash shop with a frequency that wouldn’t be out of place in a mobile game. If you like annoying pop-ups that mention the shop at all times, you might be happy.

In the cash shop you can buy the best gear in the game, powerful enemies that are almost impossible to get any other way, and gold. You can come in as a beginning player and have a nearly perfect character and gear with a few clicks of a mouse. This makes it hard to develop any loyalty. it feels like Ubisoft just wanted money out of the game and didn’t actually care about developing a long-term player base.

I’m sure this has been a deciding factor in many people saying goodbye Mighty Quest for Epic Loot, and I can’t say I would have kept playing even if it was staying open. At the end of October, Ubisoft is going to have some serious thinking to do, and hopefully they will recognize the damage that aggressive cash shops cause for the community that they were trying to develop.

The Good


That being said, there was a reason so many people were happy for the game’s launch and why they were sad to say goodbye Might Quest for Epic Loot. The game is actually pretty fun when you take the time to play and if you ignore the cash shop it feels like something you could really get into. The people who do play seem to be amazing, there is a lot of information available, the game is simple and mindless, and you have a lot of room to customize everything that you do in the game.

You really don’t have to worry too much about your play style because almost everything works. it’s a great game if you want to play with friends who aren’t really serious gamers and don’t want them to get frustrated. It’s also something you could play while having a few drinks over the weekend or when you just can’t sleep. This is one of the markets that Ubisoft seems to have actually reached, with very little issue.

1. Customization

You have complete control over your dungeon. You can re-make it as often as you want, add anything you want in, and not feel like you are making a bad decision. You don’t have to worry that you are making it difficult for others to play, unless you are doing something completely silly. This makes it feel like you have actual ownership of the dungeon, and like you are going to really enjoy it for the first 10 hours.

There are a huge number of different skins as well, making it easy to feel like your character is really unique. Some of them are collected from playing, a lot are in the cash shop, but there is something there for everyone to enjoy. You can even skin the monsters you place, which is a little unique.

2. Choices

The choices that you make feel really dynamic and like you are shaping the game on your own. You have a lot of impact on the way others experience the game because you play through dungeons made by others. You can play through other players dungeons and then decide that you like the way it played, remaking your own a similar way.

The different character classes give you dynamic ways to experience the game as well. They are different enough to impact the way you do each dungeon but similar enough that you won’t feel trapped into playing just one. Gear makes some interesting impacts here as well, encouraging you to keep playing.

3. Decent Graphics


The graphics aren’t horrible, and they are actually pretty nice. I love the way that they render quickly, and I actually enjoy the almost cartoon feeling they give off. Some of the enemies are hilarious as well, with a chicken being my favorite.

4. Low Learning Curve

Once you get past the lack of good information, the game is really quite simple. The different choices make it so you never really have to worry about doing anything wrong, so you can just have fun. The ability to completely customize dungeons and see how others work with theirs is also very exciting. I would say that was my favorite part of the game.

The Future

There have been a number of petitions circulation online to try and keep the game open, but will they work and should they work? It seems that there are still people dedicated to playing the game, but if they weren’t enough to keep the game open, is there any hope for the future? Likely not, but Ubisoft has some things to say on the subject as well.

1. Official Remarks

From The Official Website

From The Official Website

Ubisoft has made it clear that they don’t really want to continue the game. They aren’t willing to allow anyone to take over the game, and they aren’t even willing to share financial information. This makes it clear that the game will not be bought and that players will not get a chance to take it over. There have been games that sold before, but this will not be one of them.

In addition, they have already moved all of the people working on the game away, making it almost impossible for them to work on a takeover, even if they wanted to do so. Ubisoft isn’t going to compromise upcoming games in order to please the fans, especially due to the financial reasons for the failure of this game. Overall, we are saying goodbye Mighty Quest for Epic Loot because there just wasn’t enough money in running the game.

Ubisoft is doing a good job keeping all of their information secret as well. They won’t even share the number of players, so people can’t even decide if there is a chance to re-make the game and make it better. However, this might be for the best, as new ideas might rise out of these decisions.

2. Fan plans

There hasn’t been much talk beyond petitions, which makes it seem like there will be no re-makes. If there are games meant to emulate Mighty Quest in the future, we are sure that they will appear on Kickstarter and other places before they are released. However, the Diablo style mechanics, and simple look of the game, make it likely that players will just find another option.

Final Thoughts

We covered The Mighty Quest for Epic Loot a while back, and at that time we were excited for the game. Now that it has been out for a while, it really isn’t that exciting. We can understand why it is going under, but we can’t help but think that there were a lot of missed opportunities as well. it does play well for the first few hours, and it would have been nice to see it expanded upon.

The fact that Ubisoft addressed player concerns about lack of development in their closure FAQ says a lot as well. Players didn’t feel like the game was progressing, and honestly they didn’t feel like much development was being given to it as a whole. This, of course, led a lot of people to quit, hoping that the problem would be remedied in the future. Overall, the game could have used some improvement, but it really needed some community attention as well.

The combination of the dungeon crawl, tower defense, and roll your own strategy genres really was an interesting idea. It would be exciting to see if other games are going to join the genre in the future. Maybe other studios will use the failure of this game to make something even more epic. Until then, we will have fond memories of the game, and hope that you will too.

You have until October 20th to play the game and gain some epic loot. After that it’s goodbye Mighty Quest, and onward to the next adventure. So join us in saying goodbye to one of the most interesting titles in the last few years and hello to everything that the future holds. Goodbye Mighty Quest For Epic Loot, thanks for all the fun, and thanks for teaching us so much.

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