We’re coming up on the two year anniversary of Overwatch’s launch. No one can deny that its first year was a massive success: the esports scene flourished, Blizzard added new content on a consistent schedule, and we saw people flock to the game even if they had never played shooters before.
However, as we come to the end of the second year, the future of Overwatch seems a little less certain. Updates have slowed, new content is sparse, and we’re wondering where the game is going.
No new Overwatch events
Overwatch events have always been a highlight for players. Whether you play the game the rest of the time or only come back for the event-specific content, there’s always something to do when an event rolls around. However, we haven’t seen a new event in a long time. In fact, Blizzard seems to have happily settled into a schedule with no intentions of doing anything new.
There is something to be said for knowing what to expect. Each year, many players including myself look forward to the Halloween Terror event. Unfortunately, it does feel like the events have got a bit repetitive. While Blizzard adds new skins to each event, and sometimes revamps the game mode or map a little (such as in the Archives or Summer Games examples), it’s getting all too familiar.
With their approach of bringing out an event every few months, on a fairly regular cadence, it doesn’t feel like there’s enough scope to weave any additional events in, either.
Lack of original content
Aside from events, we haven’t actually had anything new in a long time. The hero release schedule has elongated, new maps are infrequent, and even the regular patches seem to be spaced out a lot more than they were before. It feels a bit like Overwatch is in limbo: there’s still fun to be had, but the lack of a clear future is only going to hurt the game in the long run.
Even balance patches have suffered. In the Polygon article “Overwatch feels outdated in the era of Fortnite”, they talk about the meta and how Brigitte went practically unchecked for almost a year (article by Cass Marshall). Multiple balance patches happened, yes, but it took Blizzard a long time to get her to a more reasonable place.
At the beginning, Overwatch felt like a shiny new experience, with new and fun updates coming thick and fast, along with frequent tweaks to heroes and their abilities.. The events were something to look forward to, the story was constantly evolving, and the hero-based FPS gameplay was fresh. Where did they go wrong?
Trying to please too many people
One of my theories is that Blizzard has spread themselves too thin. The major appeal of Overwatch was that it was a welcoming game for even a casual player. People who don’t normally play FPS games but are fans of Blizzard’s storytelling and world crafting were interested in the game and didn’t feel excluded. The colorful characters, the lore, the fun and not-too-serious gameplay were all major draws.
And then eports happened. Something that, when done well, usually serves to strengthen a game’s place in the gaming world seems to have done nothing more than weaken the one thing that brought so many players to Overwatch in the first place.
Try to please everyone, and you often end up pleasing no one. I worry that this is what is happening in Overwatch at the moment. This raises an interesting question: does every game have to be an esport? And how do you balance a competitive scene with a large but now ever-shrinking casual playerbase?
We need a PvE game mode
I’ve said it before, and this is definitely the hill I am willing to die on: Blizzard needs to bring in a PvE game mode. Junkenstein’s Revenge remains one of the most popular event game modes to date, and it seems strange that they haven’t added a permanent PvE mode already. Another suggestion players have made is a campaign mode, where players could explore the backstory of different heroes.
Ultimately, Blizzard needs to start doing something different. While I’ve talked before about a Battle Royale mode, maybe they need to do more to highlight their strengths rather than succumbing to the current flavour of the month genre. A PvE game mode would do this wonderfully, and would cater more directly to their more casual playerbase, perhaps even drawing some who’ve already left back.
Overwatch isn’t dead, but it has certainly seen a decline in popularity lately. A large part of this impression is due to the fact that we aren’t seeing the game evolve any more. Is Blizzard trying too hard to please too many different types of players?
Blizzard faces a huge challenge in balancing its game for regular players, casual players, and its competitive and esports scenes. Whether or not this will be possible in the long run remains to be seen, but it’s definitely going to be difficult and they’re likely going to continue losing people along the way.
Will Blizzard strike a balance that works for the majority of the community? We’ll see what happens as we enter Overwatch’s third year shortly.Related: Blizzard Entertainment, Column, First Person Shooter, FPS, Overwatch, Play of the Fortnight, Shooter