Titanfall 2

Gamescom 2016: Titanfall 2 First Impressions

EA knows how to put on a show. That’s never in question. Ushered late on a Tuesday into Hall 6 for the EA Grand Opening, the air is hazy, the drinks are plentiful and the games are ready to be played.

With myself and Hannah tasked with taking advantage of the opportunity, we went to get our hands on Titanfall 2 and Battlefield 1. As soon as the warmup was done, the curtains dropped, literally, and it was game time.

Titanfall 2

Titanfall 2 is one of those beasts that either works for you or doesn’t. There were clearly players of console shooters amongst the teammates and opposition. As ever the Respawn game moves beautifully and even I, an otherwise novice, could move along walls and scale obstacles.

That is more or less where my competency began and ended. I had my little sniper with his holo decoy and electric grenade abilities, I had picked the Scorch Titan because who doesn’t love the liberal application of fire to foes, and I had somewhere between little and no clue what I was doing.

Titanfall players, I can say that if you enjoyed the original game and want something a little bit more? This will work for you. New titans, new polish, a new chance to take down the dropship. I can’t see this not working for anyone who enjoyed their time mowing down grunts, skimming along the walls and splitting their time between piloting a Titan and trying to take others down.

For players like me, mostly on the PC side of things and not hugely comfortable with controllers? It’ll take a little practice. There’s always going to be someone just a little bit better, who lines up the shot a little faster and is more skilled. That’s life. A little practice though? You can certainly have fun with the experience.

Titanfall 2
For anyone who hasn’t tried Titanfall and may be wondering if they want to hop into the sequel. Go try a shooter, get yourself comfortable and remember that you have to work to get those Titan drops. Giant murder machines don’t come cheap.

Did I have fun? To my surprise I did. Oh I died plenty, I’d be an utter embarrassment to any regular player crowd. Both Hannah and myself managed to die to our own grenades. My little holo decoy was rarely used in the right places or for the right reasons. That said though, there are times when you aren’t the only one flailing around looking for reason. A few well placed shots into grunts and a few lucky moments finding enemy players unaware let me get my work done and call down a Scorch.

I didn’t last long, I didn’t carry the day and I certainly didn’t secure the win. I did get a Titan kill though and burned some annoying little pilots. That’s a win for me and a good start to Gamescom 2016.

Will I go back for more punishment and possible glory moments? We’ll have to wait and see but for now I can bask in the glory of the win our team got. What more can you ask for?

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About Jonathan Doyle

Once long ago Westwood made a space game. Earth And Beyond was the start of the journey. From there, through Paragon City and to the fields of Altdorf, there were battles. Westwood brought me to MMOs. City of Heroes refined my love for them. Warhammer brought me to writing about them. He loves all things space, sci fi, Warhammer or heroic.