At this point, players have gotten a chance to dig into World of Warships on the console front with World of Warships Legends, Wargaming’s free-to-play version with modified controls. While a bit different from its PC brethren, it’s just as exciting, and offers up an abundant amount of content, including an exciting Hunt For Tirpitz campaign.
For those unfamiliar with the game, we decided to dive a little deeper and speak with Player Interactions Manager Filipp Glushakov, who’s also known in the community under the name “Philigula.”
First, after having the beta in testing for the past few months, Glushakov talked about the feedback that came from it.
“(It’s been) mostly positive,” he explained. “Whatever players have not liked yet, we’ve been pretty quick to fix or offer them something else. We were very tight knit with the community right from the very early alpha, when it was like a hundred people. And the beta was a couple of thousand. And now we have the live server, we have testers, we listen to feedback and collect every day, and I have documents to prove it.” He added a smile at the end.
Next, we discussed the changes that were made to allow World of Warships to run properly on the console front. There were some tweaks when it came to the player count, going down from 12 vs. 12 (the PC standard) to 9 vs. 9; and also some modifications to the controls so that they would operate with an Xbox One or PlayStation 4 DualShock 4 controller. We asked Glushakov how the team went into these changes, and if everything went through as planned, or if more work is intending to be done.
“Most definitely, we did make all the changes to make the game work,” he said. “I guess the scaling back of the teams for the purpose of perfect matchmaking is just what needed to be done simply because we have two platforms (Xbox One and PlayStation 4). And no matter what expectations we had, we needed to account for that, because it is a niche game. Just naval combat. I mean, ask your friends how many of them know about such a thing.
“So, thankfully, our scaling back did not impact anything and we have more folks than we expected.”
Then he got into a rather interesting factor about the game that could really play a factor with a future update. “Plus, we’re thinking about cross play (between the two platforms). That’s going to be helpful, I’m sure.”
For the time being, though, “When you go to match nowadays, one platform at a time, Tier III to Tier VII, you should find one pretty much instantly and with full teams and have all the fun you can or just yellow, I’ve seen them do it a couple of times.”
For those jumping into the game for the first time, Glushakov provided a quick rundown.
“We have 15 maps, over 70 units of warships currently, spread across four nations, and I’m sure there will be one more nation before the end of the year,” he explained. “I can’t quite unveil what that will be (just yet). We’ll have several thematic events, we have campaigns in every update, which are essentially a set of tasks that you go through to complete that can earn you rewards. And you can double, triple those as well.
The game is free-to-play, but he also talked slightly about Microtransactions. “If you invest a little bit in doubloons – it’s 2500 for a full campaign pass, so to speak, we call it Admiral’s Backing.”
But it’s completely optional. “If you’re willing to invest time, you can be rewarded handsomely for that time. Not only will you gain rewards, but how your skill will grow, how many different ships you will have, different nations and different classes, and so on and so forth. And, finally, Commander roster, yeah. You’re going to have quite a few of those. It’s now at 30.”
And don’t worry, “noobs.” If you’re a newcomer to the World of Warships saga, there’s no danger to giving the game a try. While the higher-up Tiers are best recommended to those that are seasoned with the game, there’s a good starting ground for you to learn what it has to offer, according to Glushakov.
“The rules are pretty simple, but sometimes you can get a little overwhelmed if you try to start it at hard tiers,” he noted. “But if you just follow initial progression of the game, you should be like a fish in water.”
He then talked a little bit about customization. While there aren’t too many full-blown features with this available in Legends just yet, there are things that players will be able to modify that they can have fun with.
Glushakov explained, “You can install upgrades on your ships, which will tweak their performance. When it comes to visuals, we have flags, both historical and we’ll have some flags for fun coming soon. We have different camos, again, something more based on history, and, I believe in the future, we might have something bright and in your face. But, of course you would be able to disable it.”
As for the future, “I dunno about any decals or anything like that, so for now it’s just the flags and the camo.”
So, no pink camos. “No,” laughed Glushakov. “Outside of the realm of possibility, I doubt it.”
However, he did bring up another fun factor. “But players ask me about giving names to their ships…we’re probably not gonna do that either. Because an Iowa is an Iowa is an Iowa.”
World of Warships Legends is available now for Xbox One and PlayStation 4. It’s free-to-play with optional microtransaction purchases.
(Wargaming did fly us down to the event to try the game out and speak to developers. We thank them for their hospitality!)Related: Interview, Playstation 4, Wargaming, World of Warships: Legends, Xbox One