We’re continuing our World of Warcraft Beginner’s Guide with an in-depth look at the Alliance faction and races, with a quick overview of how the Alliance came to be and a little about each playable race.
A Short History of the Alliance
When the Orcs invaded Azeroth, the Human kingdoms united under one banner to fight off the Orcish horde. Alongside their Gnomish, Dwarven and High Elven allies, the Alliance of the Eastern Kingdoms forced the leaders of the Horde back into the Dark Portal from whence they came and shattered the remaining armies to reign victorious.
After the war, the Humans took to infighting, with the great nation of Gilneas sealing itself off from the world, and while no war broke out, tensions remained high between the great kingdoms for years to come. Until the Legion came. In order to fight back against the demons and their undead scourge, the Human prince of Lordaeron, Arthas Menethil, sought power that could defeat them once and for all, and what he found was the great blade Frostmourne, a Faustian bargain if ever there was one.
Stripped of his soul and corrupted by the blade, the fallen prince murdered his father, massacred his home city and destroyed the high elven Sunwell in the name of the Legion. Forced into action, and acting on the advice of the redeemed spirit of the guardian Medivh, a band of Alliance warriors lead by the high mage Jaina Proudmoore fought alongside the new Horde, lead by the honorable Thrall, and the ancient race of newly discovered Night Elven warriors to stop the Legion before they could start their third great invasion of Azeroth.
Though the history of war crimes and antagonism meant no true alliance could ever be formed between the Alliance and the Horde, the new Alliance of the Humans, the Dwarves, the remaining High Elves, the ancient Night Elves and the tinkering Gnomes formed to protect the lands of Azeroth both from Horde aggression and from the lingering threat of the Legion and Arthas’s new Scourge.
In years to come, they would be joined by the Draenei, a light forged race who escaped from the Burning Legion millennia ago, and the Worgen, the once-pure Human people of Gilneas who, after falling to the curse of the wolf, live as a people of werewolves, seeking to correct the damage done by their past neutrality. The Alliance are willing to die to protect their world. FOR THE ALLIANCE!
The Humans of Stormwind are the backbone of the Alliance and hold the lion share of both its war forces and war dead. Once belonging to kingdoms spanning all of the Eastern Kingdoms, they now consider Stormwind to be their home city after the fall of Lordaeron and Gilneas. They were the first to wield the light as Paladins and are the heart and fury of the Alliance forces.
Leader: Varian Wrynn
Home City: Stormwind City
Classes: Mage, Paladin, Priest, Rogue, Warlock, Warrior, Death Knight, Hunter, Monk
The Human Spirit
Faction reputation gains increased by 10%.
Every Man for Himself
Activate to remove all movement impairing effects and all effects which cause loss of control of your character.
The Dwarves are the descendants of the Earthen, the oldest of races in Azeroth. Their short stature belies their massive strength and cunning. Split between the 3 main clans, they were for years at war with one another before the death of the King and the second sundering caused them to once again fight side by side as a united army under the Alliance. They are the great smiths of the Alliance, forging great weapons in defense of their lands.
Leader: The Council of the Three Hammers
Home City: Ironforge
Classes: Hunter, Paladin, Priest, Rogue, Warrior, Death Knight, Mage, Shaman, Warlock, Monk
Removes Bleed, Poison, and Disease effects. In addition, reduces all damage taken by 10% for 8 sec.
Might of the Mountain
Critical strike bonus damage and healing increased by 2%.
Reduces Frost damage taken by 1%.
You find additional fragments when looting archaeological finds and you can survey faster than normal archaeologists.
Once powered by the arcane might of the Well of Eternity, following their leader’s corruption at the hands of the Legion, they swore away from the perilous power of magic, instead choosing to wield the power of nature and their moon Goddess Elune to protect their homeworld and repel the Burning Legion both times they dared to take Azeroth. They are immortal creatures and offer teachings of peace and oneness with nature to the Alliance, although when wronged, can be some of the most vengeful creatures alive. They are the only Alliance race that can be Demon Hunters.
Leader: Tyrande Whisperwind
Home City: Darnassus
Classes: Druid, Hunter, Priest, Rogue, Warrior, Death Knight, Mage, Monk, Demon Hunter
Mount: Nightsaber Cats
Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until canceled or upon moving.
Reduces the chance enemies have to detect you while shadowmelded.
Increased your chance to dodge melee and ranged attacks by 2%, and increases your movement speed by 2%.
Transform into a wisp upon death, increasing speed by 75%
Touch of Elune
Increases your haste by 1% during the night. Increases your Critical Strike by 1% during the day.
Reduces Nature damage taken by 1%.
The Alliance’s engineering experts, these small creatures make up for their size with powerful weapons of war and cunning. After being forced to escape their home city of Gnomeregan after a chemical disaster took place, the Dwarves of Ironforge offered them a home within their city, forging a powerful bond between the two races. Don’t take them as jokes because of their size, in all likelihood, they’re holding something that will either turn you into a sheep or destroy the world as we know it.
Leader: High Tinker Gelbin Mekkatorque
Home City: Ironforge (formerly Gnomeregan)
Classes: Mage, Rogue, Warlock, Warrior, Death Knight, Priest, Monk, Hunter
Escape the effects of any immobilization or movement speed reduction effect.
Maximum Resource increased by 15.
Reduces Arcane damage taken by 1%.
Engineering skill increased by 15.
Haste increased by 1%.
When they sealed away their city of Gilneas, they sealed their fate. Afflicted with the curse of the wolf, they soon found themselves transforming into mindless wolven creatures. But with the aid of the Night Elves, they regained their humanity, if only mentally. Returning to the Alliance after the Forsaken took their land from them, they were accepted with open arms by the King of Stormwind and serve loyally to their once hated allies. Gilneas will one day be back in Worgen hands.
Leader: King Genn Greymane
Home City: Stormwind (formerly Gilneas)
Classes: Death Knight, Druid, Hunter, Mage, Priest, Rogue, Warlock, Warrior
Activates your true form, increasing movement speed by 40% for 10 sec.
Increases critical strike chance by 1%.
Reduces Shadow and Nature damage taken by 1%.
Skinning skill increased by 15 and allows you to skin 0.5 seconds faster.
Transforms you between Human and Worgen forms.
Drop to all fours to run as fast as a wild animal.
When Sargeras needed generals for his army, he looked to the peaceful world of Argus and its race of intelligent Endar that ruled the land, offering them power beyond measure. Of the three rulers, only one saw the deal for what it was; a trick meant to corrupt them to be used as pawns in Sargeras’ game. And so, the Prophet Velen and a group of his followers fled their homeworld and became the Draenei, or the Exiled. They would settle alongside the Orcs on the world of Draenor only for the Legion to strike at them again, corrupting the Orcish hordes and attacking their sacred places, massacring them.
In a final act of desperation, Velen boarded the Naaru ship, the Exodar, and fled their new homeworld, crash landing on Azeroth on islands to the north of the Night Elven home. Offered a place among the Alliance, the Draenei are staunch warriors of the Light and their Gods the Naaru.
Leader: The Prophet Velen
Home City: The Exodar
Classes: Hunter, Mage, Paladin, Priest, Shaman, Warrior, Death Knight, Monk
Gift of the Naaru
Heals the target for 20% of their health over 5 seconds.
Increases your Strength, Agility, and Intellect
Jewelcrafting skill increased by 10.
Reduces Shadow damage taken by 1%.
Horde and Alliance
“Why do we fight? To protect home and family. To preserve balance and bring harmony. For my kind, the true question is, What is worth fighting for?”
— Chen Stormstout
For years, the Pandaren lived as slaves to the Mogu empire, but their strength could never be crushed. With their weapons taken from them, they instead turned to learning in secret to fight with their fists and inner chi, forging a balance of harmony with nature. And so, they overthrew their captors and earned the freedom so long taken from them. But they did not seek revenge, only peace within themselves and their culture.
Eventually, on the eve of the sundering of the world, their last emperor sacrificed himself to seal away their homeland in a shroud of mist, protecting the land from the invaders and destruction of the island.
They lived in peace for millennia but after 10,000 years war came to them when Horde and Alliance ships landed on their shores. While many Pandaren remained neutral and mistrusting of their new warring neighbors, some saw the nobility in their fight and took sides against the greater evils that the Horde and Alliance fought against. The race of warrior monks bring a balance and sense of quiet patience that the other races of Azeroth so lack. To many, they are the unmoving will of peace.
The Pandaren are a Neutral faction and can be either Alliance or Horde. Picking a side can be done at the end of their leveling experience.
Classes: Monk, Hunter, Mage, Priest, Rogue, Shaman, Warrior
Mount: Dragon Turtle
Epicurean – Passive
Increases the stat benefits from food by 100%.
Gourmand – Passive
Cooking skill increased by 15.
Inner Peace – Passive
Your rested experience bonus lasts twice as long.
Bouncy – Passive
You take 50% less falling damage.
Quaking Palm – Active
Strikes the target with lightning speed, incapacitating them for 4 sec
Make sure to check out the continuation of this World of Warcraft Beginner’s Guide with a look at servers and the races of the Horde faction!Related: Faction, Guide, Lore, MMORPG, Races, World of Warcraft