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WoW Wednesday: Time Walking Raids and Horrible Mind Worms

Welcome to WoW Wednesday, I’m your host and substitute teacher for today – DanRyyu. This week in WoW has been dominated by 2 main topics (well 3, if you count United Airlines memes) the Riddler’s Mind Worm and patch 7.2.5 on the PTR. So, let’s dip into it with the latest in ungodly sins against the mind, the Riddler’s Mind Worm, a floating nightmare that is surprisingly easy to get.

Riddler’s Mind Worm Guide

The Mind Worm is another in the line of hidden mounts added in Legion that requires players to hunt down items hidden around the world of Azeroth that correspond with the guide to the powers of the universe chart found in volume one of the Warcraft Chronicle. Players must hunt down 8 pages of an unknown book, each signaling the whereabouts of the next, as well as the powers that make up the Warcraft universe.

The hunt for this mount has been ongoing since the launch of 7.2 and went into overdrive when the Blizzard team confirmed on Twitter that it was available in game now and was not gated behind the launch of any more content to do with the Broken Shore or the Tomb of Sargeras. The secret hunting Discord finally discovered some of the notes scattered around the world and pieced together how to obtain the mount via a wild Around the World in 80 Days style of hunting, deduction, and likely guess work.

Below is a short guide based on the detailed (and providing pictures) guide by Twitter user Nightswifty. Their Imgur guide can be found here.

You can use the following script to track your progress if you cannot remember which you have picked up so far, the TomTom addon, or other waypoint addons, would be advised.

/script local a={45470,47207,47208,47209,47210,47211,47212,47213}for i,q in ipairs(a)do print(format(“Page #%s: %s”,i, IsQuestFlaggedCompleted(q) and “\124cFF00FF00Done\124r” or “\124cFFFF0000Not Done\124r”)) end

Page 1 – just inside the main neutral Inn the Legerdemain Lounge (found next door to the barber shop) in Broken Isles Dalaran. It can be found on the ground floor bookshelf.
Page 2 – is in Duskwood and can be found on a small table near the moon well in the Twilight Grove at 49,33.
Page 3 – is found in the Firelands raid on the far left of the Ragnaros encounter area, you will need to clear the full raid to get to this.
Page 4 – is found east of the Lost City of the Tol’vir at 70,78.
Page 5 – is found in the far back left corner of the Sha of Pride room from Siege of Orgrimmar. Don’t forget that you can queue for the LFR version.
Page 6 – is found in the Well of Eternity 5-man instance in the Caverns of Time.
Page 7 – is found under a statue near Shado-Pan Monastery ZONE in Kun-Lai (and not the 5-man instance) at 34.6,50.9.
Page 8 – is found in Uldum on a statue base at 76.4,53.6.

And finally, a box called the Gift of the Mind-Seekers is located in Westfall at 30.5,28 which contains the mount. Unlike other mounts of this nature, there is no need to wait for rare spawns. Happy hunting this terrifying thing.

7.2.5 and Timewalking Raids

The other big news this week is the addition of 7.2.5 to the PTR. This is a smaller patch designed as a stopgap to tide players over until the launch of the main content patch and help not have a repeat of the patch problems that killed Warlords of Draenor for many. The gist of patch 7.2.5 is a few new short holidays, a major change to Destruction Warlocks, Outlaw and Subtlety Rogues, Brewmaster and Mistweaver Monks, Havoc Demon Hunters, and Guardian Druids (I won’t be commenting on these as we are yet to know any real details), as well as a set of new Pet Battle dungeons and the elephant in the room that is timewalking raids (I’ll get to them). So, a mini break down.

New Holidays

7.2.5 on the PTR

The new holidays being added are as follows:

The Trial of Style – Dust off those pauldrons and compete in a fashion competition of Azerothian proportions! Speak to a transmogrifier NPC in any major city to participate in the Trial of Style!

I will wait for more info on how this works but from the patch notes, it seems that 6 players compete to transmog based around a theme and whoever is best at it gains a “Mog Coin” which can be used for… Um… no idea yet sadly, but based on the description it would seem that this is Project Runway Azeroth, which I should be ashamed to admit makes much more happy than it should, I just hope Tim Gunn is involved.

Auction House Dance Studio – The main auction houses in Orgrimmar and Stormwind have been cleaned out and turned into Dance Studios for the day! Crowd on in and show some faction pride!

The biggest Soon™ meme of them all has arrived and in no way, shape or form how you thought it would. I can only see darkness here. If they add Dabbing I quit.

WoW’s 13th Anniversary

No idea yet if this will be an actual event or just the rep/EXP token again.

Moonkin Festival – A wonderful celebration of all things Moonkin is happening today in Moonglade. Stop by and see what you can learn!

They have also added a new Moonkin language which is just random bird noises, should be fun regardless.

New Scenarios

Based on the notes and data mining so far, two main storyline based scenarios have been added. The first of these features Magni and his titan boss (Blizzard remembered this is a thing) and sends you to Sholazar Basin in Northrend to aid the Diamond King in working out what horrible old god based murder is going down this time.

The second of these is the Many Deaths of Chromie, which has you and the bronze dragon trying to stop something (probably her as an infinite drake, let’s face it) from killing her using some timey wimey nonsense that, hopefully unlike WoD, we won’t need a flow chart and 3 bottles of good rum to work out without losing our minds.

As well as this, Gnomeregan and the Deadmines are being added with Wailing Caverns as the new pet battle dungeons. Players can once again expect to get lost in the awful 2004 Gnome instance as well as the fan favorite Deadmines, Oh.. and a new pet description, which is a work of art in the world of cheese puns “Tricorne: He’ll plunder your provolone, turn your ship to swiss, then get your gouda. He’s a true muenster and the scourge of the seven bries.” EDAM that is forced, keep it up.

There are several PVP Brawls being added as well, but the datamined notes for this are…bare bones to say the least, so I think it best to skip this one for now.

Timewalking Raids: The Black Temple

In the Blue Post and later datamining, one of the key focuses was the addition of Timewalking Raids in 7.2.5, mostly the Black Temple, which in this writer’s humble opinion is the finest raid in the game. The news of this honestly made me feel strange. News on what it will entail and how difficult and long (or even edited) it will end up being is hearsay and guesswork at the moment, but it IS a feature that the playerbase has been clamoring over for a long time. But the news of its addition leaves a strange taste in my mouth along with the feeling that it won’t end up being even close to what people want.

patch 7.2.5 on the PTR black temple timewalking

The problem with Timewalking raids lies in what you want to get out of it and the limitations inherent to the LFR system itself. Modern raids are designed in a way that has several key fight mechanics changeable and remixable so the difficulty and way of approaching the fight can be changed on a dime, the difference between LFR or Normal and then Mythic and Heroic modes lead to the fights feeling almost completely different with a few simple changes to core mechanics.

LFR fights are often stripped down to the very basics compared with their heroic counterparts, and the difficult tasks can be countered by one or two good players filling in the roles of interrupting, kiting, or add management that other encounters require coordinated raids to counter, but with these designs in place they have a way of sparking a lot more of the character of the main encounters without providing the brick wall to progress that accompanies higher difficulties. Gul’dan in the Nighthold might be one of the finest fights in the LFR system, with as much of the epic scale and use of abilities but with much, MUCH less punishing mechanics that can be easily countered as long as half the raid focus on them.

But with this in mind, the idea of this happening to The Black Temple doesn’t really feel right. The modern encounters are designed with many buttons and knobs to tweak and change as the designers need them to, but with BT it was a single set of very, VERY punishing abilities that the only real way to let the average LFR group encounter would be to gut them almost entirely. Of all the raids to test this on, BT feels the most ill at ease with it, as it was almost 100% a mechanic focused raid, ignoring the usual gear check bosses in favor of ones that tax the ability for a raid to do something for 10-15 minutes without once failing.

When Blizzard tried this before with Molten Core it was an easy fix. Molten Core was a pile of single mechanic bosses which at the time could be destroyed with enough Healers, Dispellers and Frost Mages, but Black Temple was the real death of the gear check boss. While you NEEDED gear to keep up with the enrage timer, most of all, past the first 3 joke bosses, you needed a group who could listen to instructions, remember patterns, and react to changes in the environment on the fly. From Gorefiend and the ghosts to Blood Boil’s waves of rotating players to the god damned Council and its plethora of blink and I will murder you moments that had our raid screaming from the top of their lungs every time one of the Rogues dozed off and missed a heal interrupt. Fixing these issues to make them LFR friendly would require them to either be cut altogether or nerfed to the point of them being completely ignorable. And if that is the case, what’s the point even of doing it? If you wanna steamroll it the lvl 70 raid is right there.

The way around this, which some datamined notes seem to point to, would be the addition of an LFR (at least 3 different ones, unless you want a 2-3 hour LFR experience) and a heroic mode accessible by raiding guilds that offers the full 100% un-nerfed experience to groups willing to put up with the GOD DAMNED COUNCIL FIGHT. I MEAN IT, WHY DID THEY BOP THE DAMN HEALER JUST AS SHE WAS ABOUT TO CAST! OUR MAGES HAVE THE REACTION TIME OF A SLOTH ON DOWNERS AND THEN WE HAVE TO DEAL WITH 20 MORE MINUTES OF…

(Editors Note: This continues for several pages)


Sources used: MMO-Champion, WoWHead

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