Activision-Blizzard TV and Film Studio

Blizzard Starts a War against Bots

If any company is known for standing up for its rights, and intellectual property, it’s Activision Blizzard. The most recent case of lawsuits to go out involve these botting programs: HonorBuddy, DemonBuddy, and StormBuddy.

This week, Blizzard Entertainment began a series of lawsuits against James Enright, and the rest of his colleagues, for causing financial harm to the company for his bots in World of Warcraft, Diablo III, and Heroes of the Storm.

Blizzard

“The Bots created by Enright and his team have caused, and are continuing to cause, massive harm to Blizzard. Blizzard’s business depends upon its games being enjoyable and balanced for players of all skill levels,” stated the complaint by Blizzard Entertainment.

For those unaware of these types of bots, they’re more than just gold-selling spam bots. These are very complex bots that will literally play the aforementioned games for you and have caused many complaints from the legitimate player population. One of the biggest issues is for Diablo III and how these bots are making it nearly impossible for non-botting players to compete for a high ladder ranked.

Our Thoughts:

Bots are almost never good for a game or its economy. They make the actions of legitimate players less impactful on the game, and playing with bots in a PvP-focused game like Heroes of the Storm is completely frustrating. However, with Blizzard’s recent lawsuit failure against gold-selling company Bossland GmbH, it’s unlikely that Blizzard will see much success here. It’s probably best if they just stick to banning the accounts of known botters.

Source: Court Documents

Related: , , , , ,

About Nick Shively

Nick is an eSports and RPG enthusiast. He can normally be found in the deepest parts of a dungeon or in the arena slaying opponents. Nick has been a gamer since an early age and involved in the industry since 2011. He obtained a degree in journalism from the Walter Cronkite School of Journalism and Mass Communication in 2015.