UPDATE: Frontier Developments CEO David Braben stated that Elite: Dangerous will still support the Oculus Rift. Valve simply released stable drivers before Oculus.
“There is no deal to release Elite: Dangerous on SteamVR first. We continue to work closely with Oculus,” said Braben.
Frontier Developments has confirmed that Elite: Dangerous will not currently be supporting virtual reality headset Oculus Rift. The developer’s focus is instead on SteamVR, otherwise known as HTC Vive.
This news comes from Eurogamer after they were tipped off to a potential drop of support for the Oculus Rift. They then contacted Frontier about the matter, to which the company responded and confirmed its move to focus on SteamVR. You’d think an exclusivity deal was made, but Frontier confirms that’s not the case. They issued the following statement to Eurogamer:
“We’ve supported VR for a few years now, and Elite: Dangerous is arguably the world’s leading VR-ready game. We want to give players the best possible VR experience however they play – it’s something we talked about with Digital Foundry recently – and that means focusing our efforts. Right now, we’ve chosen to focus on SteamVR. We haven’t cut an exclusivity deal with any VR manufacturer, and we’re still working with Oculus Rift on support.”
It’s quite surprising to hear, as Frontier has used the Oculus Rift to demo Elite’s virtual reality potential at various events over the past two years. Earlier this month, community chief Zac Antonaci said that the company was still actively working with Oculus, but the only SDK they were able to officially support at the time was 0.6.
It seems that the VR technology market is more stiff than we initially thought. Even though they’re still working with Oculus Rift, the fact that the focus is on SteamVR/HTC Vive is quite a shock.
Source: EurogamerRelated: Elite: Dangerous, Frontier Developments, News, Oculus Rift, Virtual Reality