Having worked for Sony Online Entertainment for more than 10 years, EverQuest franchise designer Ryan Barker has decided to stop working for big name companies and start his own project.
The new studio, Stonethunder Games, was officially formed earlier this year and its first game Fruit Folly was just released for mobile devices. Stonethunder Games also welcome music producer Russell Hugo and Splatterhouse artist Steve Merghart.
“My time in the industry has given me some great friends who are even greater creatives. I’m ecstatic that I’m able to work with them on a project much more personally,” Barker said.
Available for $0.99 on Android and iOS devices, Fruit Folly is a physics-based game where players tilt their mobile device to control gravity. Furthermore, the game features no in-app purchases, so players don’t have to worry about being bothered by microtransactions.
“After fifteen years of EverQuest, it was time to move on to something else. Projects don’t get bigger than EverQuest, and I can safely say that our upcoming projects will all be decidedly smaller in comparison. In fact, our first game will fit right on your phone,” he added.
Barker began his career as a Game Master and apprentice designer on EverQuest: The Shadows of Luclin. Eventually, he became the lead designer for EverQuest and spent time on EverQuest Next.
Source: GamesIndustryRelated: Everquest, Fruit Folly, MMORPG, News, Ryan Barker, Stonethunder Games