Even after six years, there are still constant improvements to the seemingly simple game of Minecraft. The latest 1.9 snapshot 15w36a includes major balance changes to how armor works and a few other minor tweaks to the gameplay.
One of the major problems with armor for Minecraft in the past has been the wide-range of armor reduction amounts. A player with no armor will take full damage while one in diamond armor will only take 20% of that damage. This has caused a variety of balancing issues in the game, which has caught the attention of the development team. Now the entire way that armor is handled has been modified and the maximum amount of reduction has been change to 66% from 80%.
Here is how it works now, as Mojang explains on Reddit:
“First, the total armor value is calculated as normal, then it’s decreased by 50% of the incoming damage, and then it’s divided by 30 instead of 25. So now the protection percentage gets weaker from strong attacks, and the maximum protection is 66% (instead of 80%).
For example, if you have 10 armor and the attack deals 8 damage, the damage will be reduced by (10 – 8 * 0.5) / 30 = 20%, thus dealing 6.4 points of damage (old system would deal 4.8 points of damage).”
The remaining patch notes range from minor to silly and can be seen below:
- Rebalanced armour.
- Changed damage & protection enchantments to match new armour system.
- Fixed a few AI bugs across lots of mobs.
- Made endermen creepy again.
- More optimisations! Many optimisations!
- Added player collision again.
- Fishing rods can now catch entities properly again.
- Added team-based options for collision.
- The world may corrupt slightly less times now! Or slightly more, we’re not sure!
- I like hugs!