If you love to talk shop about MMOs or love graphs and charts, then you’re in for the time of your life. A blog post added today is all about Tree of Savior stats; what’s being changed, what’s being reconfigured, and how damage and resistances apply.
Players may be relieved to hear that there will not be any new stats added; Strength, Intelligence, Constitution, Dexterity, and Spirit will still make up the base for how characters grow in power. That said, what those stats affect will change. For example, Dexterity will now govern Block Penetration and Critical Attack, and Critical Rate and Resistance is being removed from the basic stat sheet entirely.
The adjustments are looking to make Strength and Intelligence builds more viable, as those stats will now improve at a rate of +2 instead of +1. Constitution and Spirit will continue to have effects on HP and SP, though high defense characters may find themselves a bit less invincible and skill-reliant players will soon need to invest more into Spirit to gain higher SP.
Dexterity is also seeing a major change, as it will no longer raise a character’s critical chance. Instead, a formula will calculate the chance for crit by having critical rate square off against critical resistance. In other words, a player with 600 critical rate should apply crit strikes 42% of the time.
It’s a lot to take in, so be sure to head over to the official website and get your maths on.
Overall, it looks like a lot of the game’s meta regarding stats and class builds is going to be shaken up pretty significantly. It will certainly be interesting to see how players take to these proposed changes and what this means for the giant wealth of classes in Tree of Savior going forward.
Source: official site